The rope dart is able to be thrown and then pulled back to its user. This weapon is a long rope with a metal dart attached at one end. Martial melee weapon, 1d8 slashing damage The bardiche qualifies for the Polearm Master feat.Ī bullwhip is a single-tailed whip, usually made of braided leather, designed as a tool for working with livestock. It looks similar to a halberd but weighs a bit less. Martial melee weapon, 1d6 slashing damageĪ bardiche is a long, thin pole with an axeblade at the end. You take a -2 penalty to the attack roll, and if the attack hits, the damage die is increased to 1d12. Before you make an attack with a warhammer, you can choose to attack using the hammer's maximum leverage, provided you are proficient with the weapon. Martial melee weapon, 1d8 bludgeoning damageĪ warhammer is a long-handled weapon, often used to defend fortified walls and against mounted opponents. It can be wielded with both hands for greater leverage.Īs a heavy weapon, the maul qualifies for the Great Weapon Master feat, even when held in one hand. Martial melee weapon, 1d6 bludgeoning damageĪ maul is a long-handled hammer with a heavy head of wood, lead, or iron. Martial melee weapon, 1d6 piercing damageĪ poniard is a long knife with a continuously tapering, acutely pointed blade and crossguard. Martial melee weapon, 1d10 slashing damageĪ katana is a sword characterized by a curved, single-edged blade with a long grip to accommodate two hands. You must use two hands when you make a melee attack with this weapon. Martial melee weapon, 1d12 slashing damageĪ tool used for felling the largest trees, and the largest foes. You can dual wield with a dagger, even if the other weapon isn't light. Martial melee weapon, 1d4 piercing damageĪ dagger is a knife with a very sharp point and usually two sharp edges, designed for both stabbing and throwing. If you have the Unarmed Fighting Style or belong to a race with natural weapons, this weapon's damage die increases to 2d4.Īttacks made using brass knuckles are weapon attacks, not unarmed strikes. Martial melee weapon, 1d4 bludgeoning damageīrass knuckles are pieces of metal shaped to fit around the knuckles for hand-to-hand combat. When you would normally gain a light crossbow as a weapon proficiency or piece of starting equipment, you can choose to instead gain a simple hand crossbow. This variation of the hand crossbow was designed to be less expensive to create and easier to use. Simple ranged weapon, 1d4 piercing damage It has a design similar to the katana but is shorter and easier to wield effectively. You can add your ability modifier to the sickle's damage even if you don't have the Two-Weapon Fighting Style.Ī wakizashi is a sword typically used by young monks and samurai fighters. When you would normally gain a dagger with your starting equipment, you can choose to instead gain a knife.Ī sickle is a small weapon, most often used to harvest crops. Knives are great for cooking, throwing, and stabbing. If heavy weapons impose disadvantage on your attacks, you cannot wield a heavy shield. Your Armor Class cannot benefit from more than one shield at a time. Shields that inflict damage qualify both as martial weapons and as shields in reference to other game mechanics. Reach, thrown (range 20/60), versatile (1d10)Īmmunition (range 60/180), finesse, loadingĪmmunition (range 100/400), heavy, loading, two-handedĪmmunition (range 150/600), heavy, two-handed More details on these weapons are included below.įinesse, light, special, thrown (range 30/90)įinesse, thrown (range 20/60), versatile (1d8) + Items with a plus indicate a weapon that does not appear in published 5e material or has been given the special property. * Items with an asterisk indicate a weapon that has been altered in a way visible in the table. Ammunition (range 25/100), loading, specialĪmmunition (range 80/320), loading, two-handedĪmmunition (range 30/120), light, loading
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |